I've worked more on the textures for this guy. They're almost done. I've left out his cape, as it covers up a whole lot of his body in the turnaround. Rigging him is going to be super fun, I can't wait.
-Zachariah
Friday, May 16, 2008
Camulus Textures continued
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5 comments:
Very nice! My only suggestion involves the two dots on the left arm - I wish there were some normal map or mesh detail to reinforce what exactly they are - I'd also like to see some variation in the scale mail, its too uniform - I'd like to see some dirt and tarnish, something to add depth, as though its been used for a while
the dots have normal maps but are just a flat yellow dot on the diffuse, and the same with the scale mail. worry not my friend, these things are being remedied as we speak.
Amazing!
i've found you!
I think its time for an update...
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