Friday, May 16, 2008

Camulus Textures continued


I've worked more on the textures for this guy. They're almost done. I've left out his cape, as it covers up a whole lot of his body in the turnaround. Rigging him is going to be super fun, I can't wait.

-Zachariah

5 comments:

Bryce Homick said...

Very nice! My only suggestion involves the two dots on the left arm - I wish there were some normal map or mesh detail to reinforce what exactly they are - I'd also like to see some variation in the scale mail, its too uniform - I'd like to see some dirt and tarnish, something to add depth, as though its been used for a while

Zachariah Bauer said...

the dots have normal maps but are just a flat yellow dot on the diffuse, and the same with the scale mail. worry not my friend, these things are being remedied as we speak.

Rondo said...

Amazing!

Danielle Yurchinkonis said...

i've found you!

Rondo said...

I think its time for an update...